Week 11: Trash talk
Adding some spice to the characters. They can emote and talk now.

What shipped
- facial expressions
- speech bubbles
- tagged dialogue lines
- replies
- interruptions
- face cam
Misc
I didn't bother with the facial expressions too much, it started getting kind of tedious. And it's not important right now anyway.
The speech system is getting a little complex. I probably need to keep from overcomplicating it, but it's too alluring.
Added a face cam to test the emoting and caught some bugs, but it actually has even more value to me. I can come up with a lot of fun ideas on what to do with it.

Next week
- basic level generation
- non-combat AI
- overcomplicating the speech system
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