Bad Heroes - Devlog

Week 12: Office hours

Built the first "level" with Evil Bob as its boss.

Evil Bob

What shipped

Misc

1 level with 3 rooms, 2 mooks and 1 boss. Time to think about how things should work outside of combat, and this is my playground to test it.

Working on the dialogue system. Characters can react to different situations according to their personality and state.

If you punch an enemy mid-sentence, he'll shut up. You can use this to stop him from relaying a message to his squad or to just stop the villain from blabbering about his evil plans.

Interruptions

Next week


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